Anastasis - interactive fiction
Anastasis is an interactive fiction game that combines the anarchoprimitivist philosophy of John Zerzan with the transhumanism of The Talos Principle.
The game invites us to reevaluate civilization and answer a fundamental question: Was it worth it?
It was written shortly after I finished The Talos Principle a few weeks ago. I loved the game, but I felt I could contribute to this question: is Talos about saving humanity or just civilization?
So I created a character, Dr. Marcus Elias, who is fascinated by the idea of using AI to answer that question.
I used the visuals from my adaptation of Jerusalem, an interactive fiction featured in The Talos Principle: Road to Gehenna, my 20+ years of experience discussing critiques of civilization, and my passion for science fiction, especially the subject of artificial intelligence. I've always imagined that if there is real artificial intelligence in the future, it won't necessarily be in favor of civilization.
The game is about 15,000 words long, but can be finished in about 30 minutes to an hour. There are no puzzles except for guessing passwords. It requires no knowledge of The Talos Principle, but may contain spoilers for the background story.
I hope you enjoy it, and I'm open to criticism and discussion about the content.
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Anastasis
An anarchoprimitivist game based on The Talos Principle
Status | Released |
Author | Janos Biro |
Genre | Interactive Fiction |
Tags | anarchy, philosophy, Twine |
Languages | English, Portuguese (Brazil) |
More posts
- Update 196 days ago
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